WebJun 24, 2024 · Crafting in Star Wars: The Old Republic is a great resource for both self-sufficiency or for making a profit. In fact it is one of the recommended ways to make … WebJan 24, 2012 · There are three basic categories of Crew Skills that you can use to train your shipmates. Skill levels run from 1 to 400 and you get new missions/schematics from your …
SWTOR 4.0 Fallen Empire Requirements, Limits, Features
WebAlternatively, pick Slicing and 2 other gathering / mission crew skills. The skill trio for synthweaving, artificing, or biochem. Biochem has been a boon to my Jedi Shadow, free adrenals, medpacs and ofcourse stims. The benefit being you can craft the above into a variant that doesn't expire when you use it. WebMar 25, 2024 · The benefits of a level 50 companion are stronger performance in tank, healing, and damages roles, decreased crew skill time requirements, and increased critical ratings for crew skill tasks. Whereas a Dark Project MK-1 would require 1h 29m 06s to craft with a level one companion, a level 50 companion can craft the same item in 22m 30s. peter rabbit word search
[Top 7] SWTOR Best Crew Skills GAMERS DECIDE
WebMar 27, 2024 · To fully invest into a crafting skill (Synthweaving, Armormech, Biochem, Artifice, Armstech, and Cybertech), having those three slots is quite important. SWTOR … WebJan 10, 2012 · ;1st companion, 3rd crew skill MouseClick("Left", 280, 475, 1) <-- this part clicks on the crew skill panel (the one that shows which crewskills you have and their level) Sleep(100) MouseClick("Right", 1576, 363, 1) <-- this part clicks on the actual missions that popup when you click on a crew skill (the widnow that says a description of the mission … WebOct 30, 2015 · I specifically need artifice, because I deleted that character, without thinking about the crew skill, and got my free lvl 60 token for subs. Thanks. Jump to content. … starry night cichlid care