WebJun 13, 2024 · As of SA-MP 0.3x, the following information is outdated. Vehicle colour IDs from 128 to 255 have been intentionally replaced with new colours. Check the second picture for the up to date colours for 0.3x. Colours added as of SA-MP 0.3x WebEach vehicle has information about the possibilities to modify, ID number and the short model name. Click on this link to return to the Vehicles page index for more available vehicles. Vehicle Model ID: 430 Vehicle Name: Predator Category: Boats Modifications: None Model name: predator Vehicle Model ID: 446 Vehicle Name: Squallo Category: Boats
Vehicle Color IDs - SA-MP Wiki
WebThe documentation is categorized in the tiles which are displayed below. Additional resources are linked at the bottom of this page. Keep in mind that since UG-MP is fully backwards compatible with SA-MP (your SA-MP gamemodes will run normally on UG-MP) most of the documentation is going to be very similar (if not identical) to the SA-MP ... WebThe following are raw data and stats of vehicles in Grand Theft Auto: San Andreas based on the handling.cfg file in the game data directory. Contents 1 Cars 2 Bikes 3 Boats 4 Planes Cars Bikes Boats Planes Categories Community content is available under CC-BY-SA unless otherwise noted. nike sportswear air force 1 ’07
Category:Vehicle - SA-MP Wiki
WebJul 14, 2024 · AttachTrailerToVehicle- Attach a trailer to a vehicle ChangeVehicleColor- Change the color(s) of a vehicle ChangeVehiclePaintjob- Change the paintjob of a vehicle CreateVehicle- Create a vehicle DestroyVehicle- Destroy a vehicle DetachTrailerFromVehicle- Detach a trailer from a vehicle WebThe open.mp team have put in extra effort to make sure open.mp stays fully backwards compatible i.e all your existing sa-mp server code will work out of the box. Getting Started. Community driven development. Once fully released, the server will be fully open source. For now you can help by contributing to the wiki, Or by testing the beta ... Webvehicleid = CreateVehicle (vehicletype, x, y, z, rotation, color1, color2, respawn_delay, addsiren); * -Add a static vehicle with respawn delay, siren, spawn world, spawn interior and spawn paintjob. * -modelid: The model the vehicle will spawn with. * -Float:spawn_x: The X coordinate the vehicle will spawn at. ntg modern bg the rack